homesolutions
 
overviewlearning simulationsother toolsbenefitseducationserious games

Serious Games

pixelfountain's
GovernIT game is used for Governance Training
screen shot

pixelfountain learning- simulations are examples of games based learning and it is this market that is getting a lot of attention:

“ The use of computer games technology and content in serious applications is one that has grown over the last few years. That's not surprising given the major revenue stream that many predict such applications may offer… Government too is starting to consider the potential of using games content and technology to help deliver our policy aims. ” -Lord Sainsbury, London Computer Games Summit, 04 October 2006

“ The potential (for games-based learning) is huge and remains largely untapped. For example, in educational applications alone International Data Corporation, the IT market research company, predicts that about 40 per cent of the US corporate e-learning market will use simulations by 2008 and estimates the market will be worth $10.8bn (£6bn) by 2007.” - Source Financial Times, September 2005.

“ Recent research by the London Institute of Education concluded that games have a valid place in the classroom. "Games teach life skills such as decision making, problem solving," said Martin Owen, at Futurelab. Mr. Owen said games could also help children make quick assessments of situations and learning by trial and error. ” Source BBC Online, January 2005.

Engagement and motivation in games development processes
In 2005, Becta commissioned researchers from the University of Bolton to interview representatives of four games development companies.
Games development processes are more formalised and structured along generally accepted project management principles than the popular image of games developers implies. There are clear similarities between the processes and roles utilised by both games developers and education developers.
Having a strong knowledge and experience of playing and examining games is an important part of creating and refining new games. The product design of games-based learning should include developers with a good knowledge of games.
In creating products which are engaging and motivating, games developers see factors such as celebrity licences and good marketing as just as important as good software design. The role of these ‘entertainment’ factors needs to be accounted for when assessing the potential value of games-based approaches for learning.
While there are important factors in games (such as cutting-edge graphics) that involve high development costs, there are other factors which rely more on experience and skilled design than access to expensive resources. These factors include techniques for structuring goals and rewards to create positive feedback loops which can increase motivation and engagement.

More Information
Links:
Serious Games Source
Serious Games Initiative | Games for Health | Games for Change
Wikipedia on Serious Games
Serious Games – Foresight and Governance Project (pdf download of paper)
Calt Encyclopaedia on Serious Games
e-Learning Centre on simulations
e-Learning Centre on Games Based Learning (GBL)
Futurelab Report – Teaching with Games
IIP smart award
micro site
Product Links
Govern-ITPlanitWASTEPlanitSustainabilityPlanitLAARegenIT
micro site
Education Products
Revolt
link
Suggested Links:
> learning-sim
> other tools
> CAT
> teambuilding
> case studies
> your needs