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pixelfountain
designed and developed a learning-simulation (REvolt). The students
need to find sites that are suitable in technically suitable
and where the local population are not against renewables. |
They then go on to purchase a scheme,
engage with the community and consider the environment before
finally putting the scheme forward for planning approval. This
process is repeated over a number of rounds with a view to
meeting a 10% renewable target and more importantly a high
score.
The Outcome
The programme was delivered a to 306 children from 9 schools,
as well as 12 teachers who now feel confident to run a similar
lesson using the software. We were very pleased with the
overall positive reception given to the learning-simulation at all the schools we visited amongst both pupils and teachers,
showing an overall consensus that a significant majority
of students had learnt something new about renewable energy
and had enjoyed the game.
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Julian Carter (Renewables
Northwest) and Paul Ladley (PixelFOUNTAIN) @ the launch
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“Really
enjoyed the game. Many pupils wanted to play on at lunchtime
and some have asked if they can access it from home.”
H
Fenton, Physics, Stockport Grammar
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Benefits
• Improved ICT
skills
• Collaboration: RE|VOLT stimulated discussion between classmates.
Using RE|VOLT, discussion focused not just on how to use the
game, but also on issues of science, geography and citizenship.
• Thinking skills: RE|VOLT involves problem solving and critical
thinking skills, such as considering options and taking rational
decisions.
• Motivation: Students in the pilot were seen to be engaged and
work positively, continuing their work after lesson times.
Creating
this level of motivation within the National
Curriculum framework
is of great value in classrooms.
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