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RE|VOLT

The idea that games (serious games/games based learning) can support learning in schools is becoming widely acknowledged.

The Need

In discussions with United Utilities, pixelfountain had identified a need to educate young people about the issue of renewable energy. pixelfountain teamed up with RenewablesNW and gained funding from the Dti and Government Office for the NW to develop an innovative way to engage young people in a classroom environment.

The Solution
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pixelfountain designed and developed a learning-simulation (REvolt). The students need to find sites that are suitable in technically suitable and where the local population are not against renewables.

They then go on to purchase a scheme, engage with the community and consider the environment before finally putting the scheme forward for planning approval. This process is repeated over a number of rounds with a view to meeting a 10% renewable target and more importantly a high score.

The Outcome

The programme was delivered a to 306 children from 9 schools, as well as 12 teachers who now feel confident to run a similar lesson using the software. We were very pleased with the overall positive reception given to the learning-simulation at all the schools we visited amongst both pupils and teachers, showing an overall consensus that a significant majority of students had learnt something new about renewable energy and had enjoyed the game.

Julian Carter (Renewables Northwest) and Paul Ladley (PixelFOUNTAIN) @ the launch
julian carter shaking hands with paul ladley
“Really enjoyed the game. Many pupils wanted to play on at lunchtime and some have asked if they can access it from home.”
H Fenton, Physics, Stockport Grammar

Benefits

• Improved ICT skills
• Collaboration: RE|VOLT stimulated discussion between classmates. Using RE|VOLT,    discussion focused not just on how to use the game, but also on issues of science,    geography and citizenship.
• Thinking skills: RE|VOLT involves problem solving and critical thinking skills, such as    considering options and taking rational decisions.
• Motivation: Students in the pilot were seen to be engaged and work positively,    continuing their work after lesson times.

Creating this level of motivation within the National
Curriculum framework is of great value in classrooms.

More Information

RE|VOLT Microsite
Factsheet
Evaluation Report

 

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