Simple Gamified Workshop Considering Behaviours and Attitudes to the Food & Drink Sector
While we have created numerous sophisticated learning simulations for use in gamified workshops, it is possible to do develop a simpler solution.
As part of a large project with University of Chester – Project-HCM – we ran a STEM Day during National Science Week. The aim of the workshop was to identify what young people thought about the food and drink industry as a career. And whether tapping into young people’s sense of purpose would change any negative/ambivalent attitudes towards the sector.
The Big Issue – How do we feed a growing population at a time of climate change?
The exercise also looked at intergenerational working – adults from food and drink companies worked with the young people.