The report screens show
the state of the community at each stage of the game. These can
be used as visual guides to issues that need attention.
Students prioritise and purchase projects for each building.
The simulation then looks at how these would influence the overall
sustainability of the community. It is played over 4 rounds,
each representing a year in the community and at each update
round, the impacts of the decisions made in previous rounds are
shown dynamically.
The annual performance report shows how students' decisions
affect the social, economic, environmental aspects and use of
resources in the area.
Students can look at case studies and other background information
to give them a taste of what sort of
issues the buildings would deal with in ‘real life’.
Benefits
| |
• |
makes learning an engaging, enjoyable and memorable experience
|
| |
• |
involves all participants in decision
making |
| |
• |
immerses participants in the learning
so they can see issues from different perspectives |
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•
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see immediately, impacts that
decisions can have on other areas of a community
|
| |
• |
encourages team working, discussion and collaboration
|
| Subject |
In the LearningSIMULATION |
| Geography |
Managing cities
Population dynamics
Economic activity
Population pressure and resource management
Recreation and tourism
Climate change |
| General Studies |
Conservation of energy
Industry and commerce
Climate change
Housing and transport
Social justice |
| Citizenship |
How the economy functions
Business and enterprise
Taking part
Global issues, local action |