Games based learning refers to the use of computer games in classroom settings. The
games can be off the shelf commercial games such as The Sims or purpose built products
like games-
Games based learning can be delivered in a single lesson or expanded to anchor a whole topic.
If Games Based Learning is to succeed, it needs to be more than a bit of fun that
motivates students. It should be underpinned with learning theory. Measuring outcomes
such as fun, engagement, and motivation generates buy-
games-
Games based learning that works: Developers and educators should get back to basics.
If we were buying a car, we might consider whether the car looks nice and suits our
needs. We might think about how we are going to use the car. We might worry about
support from the dealership. We might think about the long-
These five factors hold true for games based learning and they are: design, delivery (usage), technology & support, outcomes and cost. See our Games Based Learning Analysis and Planning Tool
| Sustainability |
| Developing People |
| Facilitating Change |
| Learning Simulations |
| Team Building Solutions |
| Organisational TA |
| Coaching and Counselling |
| Team Working |
| Communication Conflict |
| Working Styles |
| Consultants |
| Awareness Raising and Stakeholder Engagement |
| Planning - Strategy |
| Modelling and Model-IT |
| Simulation in Action |
| Bespoke Development |
| Planit-Sustainability |
| Regen-IT |
| Planit-Waste |
| Planit-YP |
| Govern-IT |
| Planit-Shared |
| Planit4CAST |
| Planit-Sustainability Demo |
| Comments and Links |
| Private Sector |
| Workshop Exercises |
| Games Based Learning |
| Serious Games |
| Instructional Design Experiments |
| Situated Training Demo |
| Photo Story Demo |
| System Training Show Demo |
| System Training Test Demo |